Why this matters
- Command vs query — detailed pointwise breakdown in the section below.
- Projections — detailed pointwise breakdown in the section below.
- Event store sketch — detailed pointwise breakdown in the section below.
- When not to — detailed pointwise breakdown in the section below.
- Games and architecture patterns signal staff+ depth.
Command
Event storeAppend-only log
Read projection
Overview
When to split read and write models in LLD discussions. Study each section below in order — every list is interview-ready reference material.
Command vs query
Points to cover
- Definition — what Command vs query means in one clear sentence
- When to use — the force or smell that triggers this concept
- CampusOS example — where this appears in parking, booking, or library modules
- How to explain — pointwise bullets you can say aloud in an interview
- Common mistake — what weak candidates do instead
- Refactor move — one concrete change that improves the design
Projections
Points to cover
- Definition — what Projections means in one clear sentence
- When to use — the force or smell that triggers this concept
- CampusOS example — where this appears in parking, booking, or library modules
- How to explain — pointwise bullets you can say aloud in an interview
- Common mistake — what weak candidates do instead
- Refactor move — one concrete change that improves the design
Event store sketch
Points to cover
- Definition — what Event store sketch means in one clear sentence
- When to use — the force or smell that triggers this concept
- CampusOS example — where this appears in parking, booking, or library modules
- How to explain — pointwise bullets you can say aloud in an interview
- Common mistake — what weak candidates do instead
- Refactor move — one concrete change that improves the design
When not to
Points to cover
- Definition — what When not to means in one clear sentence
- When to use — the force or smell that triggers this concept
- CampusOS example — where this appears in parking, booking, or library modules
- How to explain — pointwise bullets you can say aloud in an interview
- Common mistake — what weak candidates do instead
- Refactor move — one concrete change that improves the design
// CampusOS — apply "Command vs query" on paper first, then in code
public final class CqrsEventSourcingIntroExample {
// 1. Name entities from the problem statement
// 2. Draw relationships before writing methods
// 3. Introduce patterns only when a force appears
}
Quick recall
Everything you need if you only revisit this box.
- Command vs query — review this slice before mock interviews.
- Projections — review this slice before mock interviews.
- Event store sketch — review this slice before mock interviews.
- When not to — review this slice before mock interviews.
Test yourself
Answer these before moving on — recall is what makes it stick.