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Learning track 04

Low Level Design, fresher to architect

Twelve modules from interview framework to architect-level patterns. One CampusOS platform grows with every chapter — parking, booking, caching, and games all plug into the same design vocabulary.

Articles
67
Modules
12
Total read
14 hr 12 min
Streak
0 days

0 of 67 read · 0% complete · 14 hr 12 min left

Start here

LLD vs HLD: What Interviewers Actually Test

9 min read

Begin
01

LLD Mindset & Interview Framework

How to think, clarify, and structure answers under time pressure

0/4
02

OOP Foundations for Design

Turn language features into design decisions

0/4
03

SOLID & Design Judgement

Diagnostic questions that keep classes maintainable

0/5
04

Design Patterns Toolkit

Creational, structural, and behavioral patterns that earn their place

0/9
05

Modeling & Communication

UML and whiteboard skills interviewers actually score

0/3
06

Layers, APIs & Code Structure

How CampusOS services are organised in code

0/5
07

Concurrency in LLD

Thread safety without turning every class into a lock

0/4
08

Machines & Physical Systems

Parking, elevators, vending machines, ATMs, and lockers

0/5
09

Booking & Reservation

Slots, inventory, conflicts, and concurrent holds

0/7
10

Data Structures & In-Memory Systems

Caches, logs, rate limiters, and pub-sub in one process

0/8
11

Platforms & Social

Q&A, feeds, notifications, and expense sharing

0/4
12

Games, State & Architecture Patterns

Game loops, state machines, and clean architecture

0/9